Thursday, November 15, 2012

Power to the People: Preproduction, Part #3.3: Act Three

Concept art by Julia Nett
Part 1Part 2Part 3.1. Part 3.2.

Here lies the final act of the campaign for my theoretical/fictional game, Power to the People. As a refresher, this is part of a full design document being made for a class called Game Design: Preproduction.

I know you're probably all on the edge of your seats, so without further ado, I present Act 3 -- The Neutral Party, after the break:

Wednesday, November 14, 2012

Power to the People: Preproduction, Part #3.2: Act Two

Concept art by Julia Nett
Part 1, Part 2, Part 3.1.

Here's Act Two of the Power to the People campaign summary! Things are starting to heat up for Darren!

Act 2 -- Far Be it From Me:

Monday, November 12, 2012

Power to the People: Preproduction, Part#3.1: Act One

Concept art by Julia Nett
In case you missed them, here's part 1 and part 2.

Next, I had to further detail the events that would transpire throughout the campaign of the game. We decided to break the story down into three acts, each containing several chapters. Since it's fairly long, I've decided to split the campaign into three posts, one for each act.

Though this is not the final iteration, I thoroughly enjoyed writing it, and I'm pretty proud of what I ended up with. My goals were to create a believable story with meaningful interactions within a ridiculous world. As mentioned in the overview, I wanted the game's overall story to be emotional and meaningful with the comedy coming through mainly in the small moments within that story. Though much more detailed, this is still a summary, mainly outlining the course of the overarching story.

In this summary, only the introductory and most important story points will be detailed in order to set the context. Side stories and minor story elements will be left out for the sake of brevity, as the purpose of this summary is mainly to detail the course of gameplay.

Act One, after the break!


Sunday, November 11, 2012

Power to the People: Preproduction, Part #2: The Story Summary

Concept art by Julia Nett
In cased you missed it, here's part 1.

As a wannabe narrative designer, I was most excited by the prospect of creating the story for the game. Here is the original story outline document that I wrote:


Thursday, November 8, 2012

Power to the People: Preproduction, Part #1: The First Proposal

Concept art by Julia Nett
This semester, I've been taking a class called "Game Design: Preproduction", the ultimate goal of which is to end up with a complete design document detailing each aspect of a game to the point at which it could be given to developers to make. Our given parameters for the game were as follows:
  • Must be a shooter/RPG hybrid
  • Assumed budget of $20 million
  • Must have prominent singleplayer and multiplayer
The following is the original proposal that we came up with: