Greetings! Last time, I talked about the concept behind the Portal 2 level that I'm working on. Now it's time to get a bit more into the process.
First things first: Hammer is hard. Okay, well, not that hard. But for an amateur, it took me longer to get used to it than I expected (though it did happen, and now I feel like a
I came into this project with very little knowledge of Hammer, but within a week I was feeling pretty confident in my abilities. The hardest thing wasn't figuring out how to use the program itself, but figuring out how to figure out how to use the program. With programs like Hammer, there's always more to learn. I started off with some basic tutorials to get me acclimated, then looked for other tutorials on specifics. That kept getting me snagged, especially since most of the tutorials online are videos and take some time to get through.
What ended up helping me the most was finding a community level that had a lot of the aspects that I wanted in my level, then decompiling it and reverse engineering its features in Hammer. I had two instances of Hammer open at a time, one with my level and one with a completed level. This ended up being a much faster way for me to learn, as the context was directly related to what I was doing and I could look at specific little parts instantly. I got proficient enough to start figuring things out on my own, which is an incredibly rewarding feeling.
My canvas! |
Cubes... cubes everywhere. |
Soon, I had basic, playable level. Well, it wasn't beatable...but it was playable! The next step, of course, was to playtest it...
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