Saturday, September 29, 2012

ARCHIVE: Spontaneous Cooperation

note: any post that starts with "ARCHIVE:" is something that I wrote either for an older blog or in some other location, but deemed worth of copying over to this.

There really needs to be more of an effort by MMO developers to allow and reward spontaneous cooperation. I don't see why everyone shouldn't get quest credit for helping take down a mob, even if someone else tagged it first. If someone manages to come in at the last second and do a sliver of damage, well...lucky them!

There are so many fantasy movies/stories/whatevers in which someone pops out of nowhere to help someone out. We should be able to do this in MMO's! It's all about the multiplayer, isn't it? So why are there ever detrimental repercussions for cooperating?

I see the future of MMO's getting rid of the standard grouping formula all together. If people are near each other, they can cooperate! And all get credit for their heroic deeds! Yay!

Seems pretty simple. I don't know why no one has done it.

So come on, developers. Let's turn "kill stealing" into a forgotten term and replace it with "kill sharing".

2 comments:

  1. Story: Yesterday in WoW I was grinding rep with netherwing (exciting I know...) when I came across a lower level play, ~70 grinding rep as well. I tried not to simply be an ass and kill all the mobs for the quest, and do desperately wish we could of shared the kills as inevitably I ended up killing about 90% of the creatures and moved on with my questing while she stood there and waited for them to respawn. The happy ending? Later on I saw the same player get attacked by a lvl 70 elite, I wasn't sure is she was trying to solo it or not, but once I saw she was going to die I jumped in and helped her defeat the giant dragonoverlord and shared a /hug emote :)

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  2. Oh, also! The more players there are in a zone, the harder it should be to take down mobs. Obviously I dont know by how much, but enough to not make it overwhelmingly hard if you DO want to just be by yourself, but enough to encourage players to work together and finish the quest together

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