So, as we've mentioned quite a bit, our game focuses around a transition from a realistic setting to a surreal fantasy setting. That's pretty much the extent of the detail we've shared about it, and that's not because we were being secretive... it's because we didn't know.
With nothing more than an ambiguous idea about normal things being slowly replaced by very not normal things, it became clear that we needed more clarity in order to move forward with art and design.
As such, I decided to write up a guidelines document, detailing what we want to do with our weird, eclectic inspirations.
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| an early corruption comparison sketch |
So, here's the doc (after the break):

