One of the loftiest goals that we have for this game is to create a story that does more than just rest alongside the gameplay. As much as we all love roguelikes and tactical RPGs, their rigidity and the level of abstraction inherent in their mechanics usually forces the narrative into a secondary role.
So, we want to find a way to tie the narrative and the mechanics of our game together in a more meaningful way than we've seen done before in this type of game.
Being completely overwhelmed by this, I decided to start small. I wrote out all the tools I could think of that our game could have to deliver narrative to the player.
Click "read more" to see the document!
Click "read more" to see the document!