I know you're probably all on the edge of your seats, so without further ado, I present Act 3 -- The Neutral Party, after the break:
Thursday, November 15, 2012
Power to the People: Preproduction, Part #3.3: Act Three
Wednesday, November 14, 2012
Power to the People: Preproduction, Part #3.2: Act Two
Monday, November 12, 2012
Power to the People: Preproduction, Part#3.1: Act One
Concept art by Julia Nett |
Next, I had to further detail the events that would transpire throughout the campaign of the game. We decided to break the story down into three acts, each containing several chapters. Since it's fairly long, I've decided to split the campaign into three posts, one for each act.
Though this is not the final iteration, I thoroughly enjoyed writing it, and I'm pretty proud of what I ended up with. My goals were to create a believable story with meaningful interactions within a ridiculous world. As mentioned in the overview, I wanted the game's overall story to be emotional and meaningful with the comedy coming through mainly in the small moments within that story. Though much more detailed, this is still a summary, mainly outlining the course of the overarching story.
In this summary, only the introductory and most important story points will be detailed in order to set the context. Side stories and minor story elements will be left out for the sake of brevity, as the purpose of this summary is mainly to detail the course of gameplay.
Act One, after the break!
Sunday, November 11, 2012
Power to the People: Preproduction, Part #2: The Story Summary
Concept art by Julia Nett |
As a wannabe narrative designer, I was most excited by the prospect of creating the story for the game. Here is the original story outline document that I wrote:
Thursday, November 8, 2012
Power to the People: Preproduction, Part #1: The First Proposal
Concept art by Julia Nett |
- Must be a shooter/RPG hybrid
- Assumed budget of $20 million
- Must have prominent singleplayer and multiplayer
The following is the original proposal that we came up with:
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